Alan Wake 2 will be available digitally for PC on the Epic Games Store, PlayStation 5, and Xbox Series X|S. Saga Anderson, an FBI profiler with a reputation for solving unsolvable cases, arrives in Bright Falls to investigate a string of ritualistic murders. The case slides into a nightmare when Anderson discovers pages of a horror story, a horror story that starts to come true… Alan Wake, a lost writer trapped in a nightmare prison beyond our world, writes a dark story to shape reality in a desperate bid to escape. Hunted by an insatiable horror, Wake struggles to retain his sanity and beat the devil at his own game. Anderson and Wake, two heroes on two desperate journeys. Two separate realities connected in ways neither of them can understand. Echoes become reflections. Reflections that can reach out to each other.Trapped in a horror story where there are only victims and monsters, can they break out to be the heroes they need to be? Do I have to have played the original Alan Wake to fully understand Alan Wake 2? Alan Wake 2 is a sequel but set up as a stand-alone experience. Newcomers can enjoy the thrill-ride with no past knowledge of the previous game. For the returning fans there are tons of lore and connections to be discovered. Do I have to play Control or Control’s AWE expansion to better understand Alan Wake 2? No, you do not. However, for fans who are into the universe of Alan Wake, it’s definitely recommended, but it’s completely optional. There are many reasons for this. For one, a large number of have shifted to digital only. You can buy a Sony PlayStation 5 without a disc drive and Microsoft’s Xbox Series S is a digital only console. It is not uncommon to release modern games as digital-only. Secondly, not releasing a disc helps keep the price of the game at $59.99 / €59.99 and the PC version at $49.99 / €49.99. Finally, we did not want to ship a disc product and have it require a download for the game — we do not think this would make for a great experience either. Price: $49.99 / €49.99 / £39.99 on PC and $59.99 / €59.99 / £49.99 on Consoles Price: $69.99 / €69.99 / £54.99 on PC and $79.99 / €79.99 / £64.99 on Consoles Yes! We will be supporting Alan Wake 2 post-launch with both free content as well as two paid expansions. The expansions are called Night Springs and the Lake House, but that’s all we are going to tell you about them. For now. Alan Wake Remastered is a (wait for it) remastered version of the original Alan Wake (2012 PC version). For fans of the original, it’s a new refreshing experience of the game they love. For newcomers, it’s a great way to experience the classic Alan Wake on new platforms taking advantage of next-generation technology. The remastered version contains the original game as well as The Signal and The Writer DLCs, which were originally sold separately, but are part of the Alan Wake Remastered package. The main game contains a brand-new developer commentary track from game’s writer and Creative Director Sam Lake that fans will not want to miss. Thirteen years ago, Alan Wake, a bestselling writer, together with Alice Wake, his photographer wife, came to idyllic Bright Falls, a Pacific Northwest small-town, for a vacation to fix their marriage and overcome his writer’s block. There is an opening to the Dark Place, a nightmare reality, under Cauldron Lake. With Alice held hostage by a supernatural entity called the Dark Presence, Wake was forced to write a horror story to set the Dark Presence free. The Dark Place has the power to make fiction come true and rewrite reality. The Dark Presence infected numerous people and turned them into murderous Taken. Using light as his weapon, Wake fought the Taken. He found a way to write a new ending to the story to destroy the Dark Presence. He rescued Alice but was himself trapped in the Dark Place. Northlight is a focused, state-of-the-art game engine and toolset developed by Remedy Entertainment, empowering our games now and in the future. Northlight’s plugin-based tools framework and adoption of USD (Universal Scene Description) enable our game development teams to customize their tools and content pipelines to suit their needs. The game runtime is aimed to perform well with ever-expanding virtual game worlds by having a modern and efficient game object model and a GPU-based geometry rendering pipeline. We strongly believe in the freedom of developing our in-house technology with selected partners, ensuring we control our entire tech stack. Our creative and technology teams closely collaborate to create features that get players excited and make Remedy’s games stand out from the crowd.